Annotation Targets in Kotlin
Introduction
Annotation Targets is a fundamental concept every Kotlin developer should understand. Annotations attach metadata to declarations. Frameworks like Spring, Retrofit, and Room read them to configure behaviour at compile or runtime.
Use @Target to specify where annotation can be applied. In this tutorial you will learn the syntax, walk through a complete example program, study the sample output, and review best practices so you can apply the concept confidently in your own projects.
Definition
- Use @Target to specify where annotation can be applied.
- Kotlin supports FIELD, PROPERTY, FUNCTION, CLASS and more.
- Correct targets avoid misuse of annotations.
Syntax
@Target(AnnotationTarget.FUNCTION)Annotation Targets in Kotlin Example Program in Kotlin
@Target(AnnotationTarget.FUNCTION)
annotation class TestOnly
@TestOnly
fun demo() = "test function"
fun main(args: Array<String>) {
println(demo())
}Sample Output
test functionWhen to use
Use annotations to declare framework configuration declaratively instead of wiring everything manually.
How it works
-
The program starts with a
mainfunction — the entry point that runs when you execute the file. -
fun demo() = "test function"assigns or updates a value used later in the program. -
The
println(demo())statement writes a line to the console — this produces part of the sample output below. -
Use @Target to specify where annotation can be applied.
-
Run the program in IntelliJ IDEA, Android Studio, or with the Kotlin command-line compiler (
kotlinc/kotlin). Compare your console output with the sample output shown below.
Best Practices
Common Mistakes
Key Points
- Use @Target to specify where annotation can be applied.
- Kotlin supports FIELD, PROPERTY, FUNCTION, CLASS and more.
- Correct targets avoid misuse of annotations.
- Test the example locally and verify the output matches the sample.
- Experiment by changing input values to see how behaviour changes.
Notes
- Semicolons at the end of statements are optional in Kotlin.