Class Declaration in Kotlin
On this page (12sections)
Introduction
Class Declaration is a fundamental concept every Kotlin developer should understand. Classes bundle data and behaviour. Kotlin reduces boilerplate with concise constructors, properties, and sensible defaults compared to Java.
A class is a blueprint for creating objects. In this tutorial you will learn the syntax, walk through a complete example program, study the sample output, and review best practices so you can apply the concept confidently in your own projects.
Definition
- A class is a blueprint for creating objects.
- Use the class keyword to declare a class.
- Classes can contain properties and functions (methods).
Syntax
class Student { }
Class Declaration in Kotlin Example Program in Kotlin
class Student {
var name = "Unknown"
fun display() = println("Student: $name")
}
fun main(args: Array<String>) {
val student = Student()
student.name = "Arun"
student.display()
}
Sample Output
Student: Arun
When to use
Use classes to model entities with state and behaviour — users, orders, view models, or service objects.
How it works
-
The program starts with a
mainfunction — the entry point that runs when you execute the file. -
var name = "Unknown"assigns or updates a value used later in the program. -
The
println("Student: $name")statement writes a line to the console — this produces part of the sample output below. -
val student = Student()assigns or updates a value used later in the program. -
student.name = "Arun"assigns or updates a value used later in the program. -
A class is a blueprint for creating objects.
-
Run the program in IntelliJ IDEA, Android Studio, or with the Kotlin command-line compiler (
kotlinc/kotlin). Compare your console output with the sample output shown below.
Best Practices
- Keep constructors short; move complex setup to init blocks or factory functions.
- Expose behaviour through methods rather than public mutable fields.
- Mark classes
final(default) unless inheritance is intentional.
Common Mistakes
- Skipping the example and only reading the definition — hands-on practice cements the concept.
- Copying syntax without understanding nullable vs non-nullable types or scope rules.
- Ignoring compiler warnings that often point to safer alternatives.
Key Points
- A class is a blueprint for creating objects.
- Use the class keyword to declare a class.
- Classes can contain properties and functions (methods).
- Test the example locally and verify the output matches the sample.
- Experiment by changing input values to see how behaviour changes.
Notes
- Semicolons at the end of statements are optional in Kotlin.