Class Properties in Kotlin
Introduction
Class Properties is a fundamental concept every Kotlin developer should understand. Classes bundle data and behaviour. Kotlin reduces boilerplate with concise constructors, properties, and sensible defaults compared to Java.
Properties store state inside a class. In this tutorial you will learn the syntax, walk through a complete example program, study the sample output, and review best practices so you can apply the concept confidently in your own projects.
Definition
- Properties store state inside a class.
- They can be declared using var (mutable) or val (read-only).
- Properties can have custom getters and setters.
Syntax
var name: String = "Kotlin"Class Properties in Kotlin Example Program in Kotlin
class Book {
var title: String = "Kotlin Guide"
val pages: Int = 250
}
fun main(args: Array<String>) {
val book = Book()
println("${book.title} - ${book.pages} pages")
}Sample Output
Kotlin Guide - 250 pagesWhen to use
Use classes to model entities with state and behaviour — users, orders, view models, or service objects.
How it works
-
The program starts with a
mainfunction — the entry point that runs when you execute the file. -
var title: String = "Kotlin Guide"assigns or updates a value used later in the program. -
val pages: Int = 250assigns or updates a value used later in the program. -
val book = Book()assigns or updates a value used later in the program. -
The
println("${book.title} - ${book.pages} pages")statement writes a line to the console — this produces part of the sample output below. -
Properties store state inside a class.
-
Run the program in IntelliJ IDEA, Android Studio, or with the Kotlin command-line compiler (
kotlinc/kotlin). Compare your console output with the sample output shown below.
Best Practices
Common Mistakes
Key Points
- Properties store state inside a class.
- They can be declared using var (mutable) or val (read-only).
- Properties can have custom getters and setters.
- Test the example locally and verify the output matches the sample.
- Experiment by changing input values to see how behaviour changes.
Notes
- Semicolons at the end of statements are optional in Kotlin.